![]() ![]() If you find and enter this then you’ll be taken to a little mini-game. You can also find pacifiers hidden in certain levels which will help you unlock different characters (though they all control the same, unlike the last game) and there will be a warp zone hidden in each world. They offer a similar challenge to the levels but aren’t the most interesting part of the game. Getting an A+ will unlock the Dark World version of that level which will have a similar layout but with additional hazards and will just be that much harder.Įach world ends in a boss fight which generally involve avoiding attacks until you can get a barrage of punches in yourself. Beyond getting through a level you also have a time to beat which will net you an A+ if you make it (time resets to when you hit the checkpoint when you die, kindly), and if you also complete it without dying (doesn’t have to be on the same run) then you’ll net yourself an S. You have infinite lives to complete a level, so if you do die (which only takes one hit) then you’re put back to the previous checkpoint pretty much instantly and you’re able to try again. There were even times later on where I felt that the game had generated an impossible section as I could not see how to get through it, but this was never actually the case and through luck or judgment I’d find the sequence of manoeuvrers I’d have to do to progress eventually. Super Meat Boy did have an element of puzzle solving but Forever takes it to another level where quite often it won’t necessarily be your skill holding you back, though you’ll need plenty of that too, but you’ll need to actually figure out what you need to do to progress first. They do a lot with the limited interactions you have. These range from crumbling platforms, chaining punches between enemies in the air to cross gaps and switches to move elements of the level to platforms appearing and disappearing as you jump or slide, breaking objects which will slow things down for a time and catapults. ![]() As you advance they introduce so many elements that are often only used on that level and with no instructions, you only have so many things you can do so you’ll be able to figure it out pretty quickly. Your character can wall jump and if you jump off the wall then you’ll run in the opposite direction so at a basic level you can jump between walls to get height or you may have to run back to the left before you can make progress to the right. It’s a very simple game control-wise but they achieve so much with it. You press down on the dpad for the dive/slide but jumping and dashing are on every face button, take your pick. ![]() There are four actions and that never changes throughout the game: you can jump, whilst in the air you can dash forward with a punch, you can dive out of the air and you can slide. That’s right, Meat Boy (or whoever) will run to the right automatically, through a level randomly generated from pre-made parts, and it’s up to you to jump around the platforms and hazards safely. The big difference when you start a level is that Super Meat Boy Forever is an auto-runner, rather than a traditional platformer like the last one. There are checkpoints so those sections could be seen as mini-levels in themselves. Whereas a lot of the levels would take twenty seconds or less to complete before now you’re usually looking around the minute mark, give or take, but you don’t have to complete the entire thing in one life. There are six as opposed to the twenty, but each level is far longer. When you choose a world you’ll instantly notice a difference if you’ve played the last game – there are less levels per world. There are six worlds altogether, each opening up as you beat the previous one. Super Meat Boy was all about the gameplay and Super Meat Boy Forever is much the same. The story didn’t matter before and it doesn’t matter now though. ![]() That’s it, though there are cutscenes before and after each boss which are amusing and also follow the side story of the wildlife affected by Dr Fetus’ rampage. Dr Fetus is back and he kidnaps Nugget this time so you can choose to play as Meat Boy or Bandage Girl on each level, it makes no difference to the gameplay. The story in this one is similar to Super Meat Boy, but this time Meat Boy and Bandage Girl (who you were rescuing in the last game) have had a child called Nugget. And the music! So here we have Super Meat Boy Forever on the PS4, which holds a similar philosophy but changes quite a few key mechanics which might not sit well with fans of the last title. It was such a finely crafted game with tight controls and excellent level design which was incredibly tough but fantastically rewarding. Apin PS4 / Reviews tagged 2d / autorunner / difficult / forever / super meat boy / xbox live indie games by GarethĪh, Super Meat Boy, an Xbox Live Arcade classic if ever there was one. ![]()
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![]() ![]() With that, it was official that The Kelly Clarkson Show host and season 21 coach Ariana Grande would be departing from The Voice. Last but not least, Camila confirmed her attendance with a brief but telling cameo in a TikTok duet. The GXVE beauty entrepreneur was previously a coach on the NBC series for five other seasons, including 7, 9, 12, 17 and 19. Then, Blake's wife and No Doubt leading lady, Gwen, shared that she was also returning to The Voice with her own singing snippet. When Blake revealed that The Voice would be premiering in the fall, he also encouraged others to duet his TikTok set to MIKA's single "Grace Kelly." Shortly after, John posted a clip of himself singing alongside the "Comeback as a Country Boy" artist. She appeared on the series for eight seasons. The Voice season 22 coaches are Blake Shelton, John Legend, Gwen Stefani and newcomer Camila Cabello.Ĭamila is replacing Kelly Clarkson, who joined The Voice in February 2018. We think The Voice will be on NBC for a very long time to come and we believe the best way to protect the brand, while also super-serving fans is to produce one amazing cycle this year.” Who are The Voice season 22 coaches? “Going into the 21st cycle in the fall, The Voice remains one of the most popular shows on television and we want to keep it that way,” said Frances Berwick, Chairman of Entertainment Networks at NBCUniversal Television, according to Deadline. Now, more than a decade in, the network is thinking of the hit show’s longevity. But in May 2021, ahead of the season 20 finale, NBC announced that The Voice would only be airing one season per year starting in 2022. ![]() Since its official debut in April 2011, The Voice has had two cycles every year (spring and fall). ![]() ![]() ![]() The GPS antenna is included with the TIMENET product. The time server unit is very simple to install and set up. This completes the time server installation.Īny DVR or other NTP-compatible network devices can now be programmed to get their NTP time signals from the IP address of the TIMENET server. The TIMENET setup program is run on any Windows PC, and the only parameter to set is the desired IP address of the TIMENET device. TIMENET is then connected to the network through its RJ45 connector directly to the CCTV/DVR network using a standard CAT5 cable (up to 100m long).
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This ensures that your customers, clients and even coworkers can see your progress without needing any additional software, just Excel!Ĭompanies who purchase our Site License option have the added protection of saving their project files into an encrypted format that only their company license can read. XYZ Mesh has proven useful due to the ease of use and the flexibility of sharing data.īecause data is formatted for Microsoft Excel, all of XYZ Mesh’s exports can be viewed by anyone who has a spreadsheet program capable of opening an Excel document. Now XYZ Mesh is used for land surveys, atmospheric data graphing, oceanic depth mapping, metrology, sound frequency dissipation and several more fields of study. XYZ Mesh was originally created to graph geological land formations. ![]() ![]() Each box has a retail value of $60 or more. For example, their May 2021 “Magical Ani-May" box included merch from ENDRO!, Merc StoriA, Magical Girl Ore, and Black Clover. The featured animes vary greatly, but each box has a monthly theme. You’ll receive apparel, licensed collectibles, figurines, and more - every crate is a surprise, but the service focuses on including hard-to-find items to delight anime lovers. ![]() Subscribe here.ĪCTIVE DEAL: Save 10% off any length subscription, or $3 off month-to-monthĪbout This Box: One of the most popular anime subscription box options, Loot Anime delivers 4-6 items from well-known anime and manga franchises. The Cost: Starts at $20.95 per crate, including shipping. Loot Anime - Best Anime Subscription Box Overallīest For: Serious anime fans looking for a variety of collectibles. We think all of these boxes are worth the price, but the more you save, the more money you’ll have to pick up for the next One Piece box set (will that anime ever end, by the way?). Wherever possible, we’ve also included coupon codes to help you save. Whether you’re treating yourself or picking up a gift for a friend, these services should give you plenty of options. On this list, you’ll find everything from show-specific crates to Japan-only snack boxes, but we prioritized boxes that focus on anime and/or manga. ![]() We dove deep to find the best anime subscription boxes currently available. That might mean collectibles, snacks, manga, or something completely different, but if the box has great curation, it’ll keep even the most diehard otaku satisfied. ![]() We’re here for it.Īnime subscription boxes provide regular deliveries of the type of stuff that delights fans. Well, fine - for some people, it’s just a form of entertainment, but superfans love collecting merch, diving into character backstories, and discussing the latest plot twists with the anime/manga community. Anime: It’s not just a form of entertainment, it’s a way of life. ![]() ![]() ![]() This mode significantly improves automatic tracking, and makes the "option tracking filter" no longer necessary. Renamed the old tracker "Fast", under Tracking Engine. Moved all point and line rendering to the render thread, burned into the image. ![]() This is so your points and lines remain strictly in sync with your footage, so it's easier to tell which points are tracking well, and which aren't.Īdded Anti-aliasing checkbox for geometry edges, points, and lines. Made minor text updates to the Plug-in in the Effects Control Window. When a stabilized mesh is 'applied' points will automatically not render. This is because you likely only want to see points while tracking them.įixed a bug in which an externalized point keyframe may be off on the first frame.įixed a bug in which changing the in or out point of a shot may de-sync tracking points. It’s a Photoshop plugin that will make your portrait and body retouching FASTER and EASIER.īut unlike other plugins, it will not make your portraits fake-looking. ![]() Or you just want to retouch some images but you are not that skilled yet? Subtle everyday retouch, or flawless magazine-style closeup? The result is in your hands.Īre you a photographer who shoot people for living, or just as a hobby? Retoucher?ĭo you want a tool that will help you do your every-day job x-times faster, but doesn’t turn people into plastic dolls? This panel will bring powerfull retouching tools to your workflow, with enough control to adapt your needs and style. This torrent contains the original trial archive from the official website, which is behind an "email wall". I added instructions on how to edit the hosts file, and a valid license key. Note: The website's download page and archive name read v4.1.3 the About section in the plugin reads v4.1.0.FAQ Lags after Windows Fall Update and/or CC2018 #Hej stylus and licenses how to
![]() readTags ( "/path/to/file.jpg" ) const str: string = JSON. ExifTool const exiftool = new ExifTool ( from "exiftool-vendored" const tags: Tags = await exiftool. ![]() end()Ĭonst ExifTool = require ( "exiftool-vendored" ). Note that if you don't use the default singleton, you don't need to. Those defaults have been used to create the There are many configuration options to ExifTool, but all values have (more or Validating your own systems, but don't be surprised when everything still works. ![]() When you upgrade to a new major version, please take a bit more care in I think it's better to be pessimistic in codeĬhange impact analysis: "over-promise and under-deliver" your breaking-code I've been bit too many times by my code breaking when I pull in minor or patch I bump the major version if there's a chance existing code might be Upgradingįor breaking changes since you last updated. If you're installing on a minimal Linux distribution, likeĪlpine, you may need to install perl (à la " apk add perl"). You shouldn't include either the exiftool-vendored.exe orĮ as direct dependencies to your project. Note that exiftool-vendored provides an installation of ExifTool relevant Robust test coverage, performed with on macOS, Linux, and Robust type definitions of the top 99.5% tags used by over 6,000ĭifferent camera makes and models (see an example)Īutomated updates to ExifTool ( as new versions come out extracting embedded binaries, like thumbnail and preview images.latitudes & longitudes as floats (where negative values indicate west or south of the meridian).dates with correct timezone offset encoding, when available).Fast, cross-platform Node.js access to ExifTool.īest-of-class cross-platform performance and reliability.Įxpect an order of magnitude faster performance than other packages. ![]() ![]() ![]() ![]() Since 2005 the International Association of Seismology and Physics of the Earth's Interior (IASPEI) has standardized the measurement procedures and equations for the principal magnitude scales, M L , M s , mb , mB and mb Lg . This results in systematic underestimation of magnitude in certain cases, a condition called saturation. Most magnitude scales are based on measurements of only part of an earthquake's seismic wave-train, and therefore are incomplete. All magnitude scales retain the logarithmic scale as devised by Charles Richter, and are adjusted so the mid-range approximately correlates with the original "Richter" scale. The various magnitude scales represent different ways of deriving magnitude from such information as is available. Additional adjustments are made for distance, kind of crust, and the characteristics of the seismograph that recorded the seismogram. Determination of an earthquake's magnitude generally involves identifying specific kinds of these waves on a seismogram, and then measuring one or more characteristics of a wave, such as its timing, orientation, amplitude, frequency, or duration. For shallow earthquakes – less than roughly 60 km deep – the surface waves are stronger, and may last several minutes these carry most of the energy of the quake, and cause the most severe damage.Īn earthquake radiates energy in the form of different kinds of seismic waves, whose characteristics reflect the nature of both the rupture and the earth's crust the waves travel through. Surface waves are smaller for deep earthquakes, which have less interaction with the surface. Following the S-waves are various kinds of surface-waves – Love waves and Rayleigh waves – that travel only at the earth's surface. Both of these are body-waves, that pass directly through the earth's crust. S-waves may take an hour to reach a point 1000 km away. The sideways-shaking S-waves (following the green lines) arrive some seconds later, traveling a little over half the speed of the P-waves the delay is a direct indication of the distance to the quake. The compressive P-waves (following the red lines) – essentially sound passing through rock – are the fastest seismic waves, and arrive first, typically in about 10 seconds for an earthquake around 50 km away. A similar effect channeled seismic waves between the other major faults in the area. Geological structures were also significant, such as where seismic waves passing under the south end of San Francisco Bay reflected off the base of the Earth's crust towards San Francisco and Oakland. This is why, in the 1989 Loma Prieta earthquake, the Marina district of San Francisco was one of the most damaged areas, though it was nearly 100 km from the epicenter. For instance, thick layers of soft soil (such as fill) can amplify seismic waves, often at a considerable distance from the source, while sedimentary basins will often resonate, increasing the duration of shaking. The intensity of local ground-shaking depends on several factors besides the magnitude of the earthquake, one of the most important being soil conditions. With an isoseismal map of the observed intensities (see illustration) an earthquake's magnitude can be estimated from both the maximum intensity observed (usually but not always near the epicenter), and from the extent of the area where the earthquake was felt. Intensity refers to the strength or force of shaking at a given location, and can be related to the peak ground velocity. It is "approximately related to the released seismic energy." Magnitude is an estimate of the relative "size" or strength of an earthquake, and thus its potential for causing ground-shaking. When this stress becomes great enough to rupture the crust, or to overcome the friction that prevents one block of crust from slipping past another, energy is released, some of it in the form of various kinds of seismic waves that cause ground-shaking, or quaking. The Earth's crust is stressed by tectonic forces. The irregular distribution of shaking arises from variations of geology and/or ground conditions. Isoseismal map for the 1968 Illinois earthquake. Earthquake magnitude and ground-shaking intensity ![]() 2.5 Moment magnitude and energy magnitude scales.2.2.1 Japan Meteorological Agency magnitude scale.1 Earthquake magnitude and ground-shaking intensity. ![]() ![]() ![]() Specific to the problem of phase retrieval, neural networks have been trained to learn to retrieve phases in holographic imaging 25, lensless computational imaging 26, X-ray ptychography 27, 28, 29, Fourier ptychography 30 and in BCDI 31, 32, 33, 34, 35. Neural network (NN) models have been developed to rapidly solve inverse problems across a variety of disciplines including magnetic resonance imaging (MRI) 19, image denoising 20, 21, super-resolution 22, 23, 24, etc. ![]() Iterative phase retrieval typically requires thousands of iterations and often multiple starts to arrive at a robust solution, often taking longer than a single dataset acquisition time. More broadly, while coherent imaging techniques have grown to become an integral part of electron and X-ray materials characterization 2, 3, 18, their dependence on iterative phase retrieval to recover sample images prevents real-time feedback, which is particularly crippling for in-situ and operando experiments. Examples include defect dynamics in battery electrodes 6, in-situ catalysis 7, 8, photon transport 9, 10, 11, phase transformation 12, 13, 14, and plastic deformation 15, 16, 17. ![]() This capability of BCDI to provide nanoscale structural information as well as picometer sensitivity to strain has had profound implications for the materials science, chemistry and solid-state physics communities. Consequently, in addition to being a fundamental requirement to recovering the object’s 3D structure, phase recovery also provides a 3D map of the strain state within the crystal, encoded as a phase of the complex image. Additionally, when measured at a Bragg peak, the phase is influenced by the local strain within the crystal. ![]() Hence, the 3D image of the object cannot be recovered from a simple inverse FT and we must resort to phase retrieval algorithms that can recover this lost phase information to recover an image of the object. The measured intensities represent the modulus of the complex Fourier transform (FT) of the object, but the phase of the wave is lost. In BCDI for example, a nanocrystalline sample is illuminated with a coherent X-ray beam from a synchrotron source or X-ray free electron lasers (XFEL) and the scattered intensities are measured in the far-field at a Bragg peak. Phase retrieval is the algorithmic process of recovering phases from measured scattered intensities alone. The problem of phase retrieval is a central problem in many imaging techniques including X-ray Bragg coherent diffraction imaging (BCDI) and ptychography 1, electron ptychography 2, Lorentz transmission electron microscopy (LTEM) 3, super-resolution optical imaging 4, and astronomy 5. Once trained, AutoPhaseNN can be effectively used in the 3D BCDI data inversion about 100× faster than iterative phase retrieval methods while providing comparable image quality. By incorporating the imaging physics into the DL model during training, AutoPhaseNN learns to invert 3D BCDI data in a single shot without ever being shown real space images. Using 3D X-ray Bragg coherent diffraction imaging (BCDI) as a representative technique, we demonstrate AutoPhaseNN, a DL-based approach which learns to solve the phase problem without labeled data. However, such models require vast amounts of labeled data, which can only be obtained through simulation or performing computationally prohibitive phase retrieval on experimental datasets. Deep learning (DL) models have been developed to either provide learned priors or completely replace phase retrieval. Traditional phase retrieval methods are iterative and are therefore computationally expensive. The problem of phase retrieval underlies various imaging methods from astronomy to nanoscale imaging. ![]() ![]()
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